Each game is unique, and it requires different levels of balance in each of their elements to work properly. Designing a game economy is a complex task. It is a balancing act between your game design and artistic design; it can also involve meta-game design factors.
Building a fun and sustainable economy is no easy task as many design assumptions tend to backfire when they come in contact with the user. We want to create a thriving in-game economy where the players are excited to trade on the Marketplace. The question is how to design features and assets that every user wants to collect without giving an unfair advantage to the players who spent the most money?
The key metric for any game studios has become: How long can we keep a player within our game? This means that we must continually engage and provide value for our users.