Technical Artist (permanently remote position)

By Jordi | 29 November, 2021

Starloop Studios is the leading Game Development outsourcing company in Spain. Known for its production capacity, outstanding talent, and delivering top-notch quality projects to international gaming companies. 

 

We are proud members of Magic Media, a group of service-oriented studios focused on providing solutions from A-Z to game companies. The group spans the globe, with over 500 members in over 10 countries. It is composed of some of the best studios in Europe and America with an expert range of services. These include full game cycle production and development, 2D and 3D art and Animation, VFX, and Cybersecurity for games, and more.

 

About the job

 

Job title: Technical Artist 

Location: Full-time, permanently remote (global)

Time zone: GMT +/-4

 

We are looking for a Technical Artist who is self-motivated, goal-orientated, and a strong team player, that enjoys acting as the bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical considerations of the project. 


The ideal candidate will have extensive full-time Java Microservices experience in games. We are looking for someone who is passionate about supporting multiplayer games with dozens of concurrent players (+50) from back-end and front-end sides.

 

Responsibilities

  • Work with modelers and programmers to create 3D art and bring it into the engine
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Solve challenging technical issues in the 3D asset pipeline
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Inspire and empower the art team to optimize their processes
  • Collaborate with partner studios to share technology and best practices

 

Requirements

  • Professional experience as a technical artist/tools programmer.
  • Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry
  • Fluent in English

Desirable pluses (just nice to have)

  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
  • Experience with game editors and engines is considered a plus;
  • Knowledge of high level coding language. (Python, MaxScript, Perl, C#, etc.)
  • Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine).

 

What you will find working with us

  • Permanently remote position
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international Group with offices worldwide
  • Career growth and development
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment
  • Ongoing training and professional self-improvement opportunities
  • Flexible working hours
  • An inclusive culture and open communication

At Starloop, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!

Learn more about Starloop Studios:

Do you want to start working at Starloop? Send your CV at jobs@starloopstudios.com.

Apply Now

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