HELLO GUEST
CASE STUDY

Hello Guest is the sequel to the critically acclaimed Stealth Horror Game, Hello Neighbour. Now set in a ramshackle and abandoned amusement park, players must pit themselves against an advanced, self-learning AI. Players must keep a wary eye out as this unknown, hooded, and cloaked, creeping creature lurks in the shadows. Players must set about their tasks through the eerie park and survive its mysterious hunt. Just do your job, what could go wrong?

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The memory issue was solved by lowering the level of detail on assets. We tweaked animations and reduced the grass density to help CPU and RAM draw. We also removed special FX from the camera which was causing CPU issues on iOS.

We compressed and tweaked the audio and switched to static lights where possible. Finally, we adapted a control scheme to iOS. Some mechanics required multiple inputs, such as using a fire extinguisher to over. Instead of requiring inputs, if the item is equipp

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